Apple iPhone X vs Google Pixel 2 XL Speed and Performance test, Camera launch, Browser, Apps, Gaming Speed tests as well as RAM management.
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iPhone X the Apple A11 Bionic Chip vs Google Pixel 2 XL with the Qualcomm Snapdragon 835.
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This video taught one thing: People spent $650 just be 5 seconds faster. I feel this test is a waste simply because....who the fuck leave all those apps open!?!?! Being someone who fixes phones i do get a bit of customers that cant understand why their phone is slow. Come to find out yes, they have app after app open. Close your apps people.
Pixel has sharper screen, unlimited photo and video storage at original quality, better camera, more software freedom for a cheaper price.
Iphone has better performance and battery life and few extras like face id for 300$ more.
Pixel seems to be a better choice for many.
Google needs to design and manufactur they're own processors, because this is why Apple will always be faster. Apple has been designing and maufacturing they're own processors from the beggining. Google needs that edge on it's flagship, or they won't come close to competing. Open source, customization and more Ram is great, but speed is also a plus.
I'm seriously disappointed this time supersaf, i mean seriously who does a speed test with games? What were you thinking when you made this test. And above all everybody know that ios is faster in gaming...
Without being strictly Android or strictly iOS, it seems to come down to: do you want the best camera (Pixel 2 XL), or do you want the best CPU (iPhone 8/X)? There are other options to weigh (like LG's horrendous quality control), but these seem to be the main ones barring OS preference.
The Pixel 2 XL is great in everyday use, but even if you got one with a "perfect" screen like I did, it will still have issues. Mine just started getting bad after it being perfect since release date October 18th.
So me personally, I'm gonna RMA it and/or return it (if I can), or sell it once it's replaced and 100% new, and get an iPhone X. Both are fine and this doesn't need to be a phone maker pissing match constantly. Let's just all agree that LG's quality control is absolute garbage. Apple was smart to invest in LG, but go with Samsung for the screens.
I think it is the weirdest thing how the iPhone X has these slow ass animations for social apps, and yet, the phone itself is an absolute beast in every other regard. Apple really needs to optimize iOS 11 more efficiently in a future update, because the rollout of the entire software release has been an imperfect mess since it launched initially.
why does everyone do 90% games on these things. Who cares about game loading times? I don't have a single game on my phone. But on every single productivity one or "daily" app like youtube, the pixel wins
Tell me if I'm wrong but the game loading speed has a lot to do with the software it's programmed for/on. When designing an app for Android the app has to be a lot more versatile vs designing an app for Apple. They might be the same games in the end but they are still separate programs.
It turned to be the problem is somewhere in the iOS' kernel network stack: as you can see, the iPhone lost in apps what needs the internet connection.
It would be nice if you will test apps that doesn't need internet connection, candidates:
3) Gallery app
Can performance differences come down to how games are ported to other platforms? I would think that none of these games is written from scratch for each platform and is using something like Unity or equivalent. Its possible that the difference lies in the underlying framework.
Saying that android is better than iOS in terms of optimization immediately shows that you DO NOT know what you’re talking about. Android may NEVER be better optimized better than iOS. Why? Apple uses the same operating system on all their latest phones. Everything right now as far back as the 6 and maybe even the 5s has iOS 11. Developers don’t have to jump through hoops to design these apps for Apple products because most the time it’s a simple as a few tweaks like adjusting the screen size to fit the new phone and utilizing the cpu if there’s more power to have it at peak performance for the latest phone. Android is nothing like this at all. There are THOUSANDS of Android phones using different internal specs, different displays and screen sizes, and different versions of android. Developers have to take ALL of this into account when designing an app for android and it’s why usually if you don’t have a flagship android you get force closing app issues all the time. Zero optimization. Even certain apps still won’t support the flagship phones to their fullest. The most iconic one for example would be snapchat where on iOS it not only performs very well but also looks like a clear photo, but on android its known to have so many glitches, given worse filters and even takes worse pictures. Why? There is no optimization for android as even stated by the developers themselves. They do not want to have to design for android because they don’t want to have to deal with all the different phones under android. So when you’re on Snapchat and you take a picture of something, instead of taking a picture and having your phone process it and produce a nice photo your phone just screenshots whatever is on the screen. That is not optimization.
hopely intel make processor for smartphone that include it's gpu mayne can called it intel core S-750 and then score 400000++ on antutu at 2K resolution with super effieciency usage like 2000 mAh can last 6 hours+ with heavy usage...srsly intel has to
Just my opinion ok ;)no hate :P